This is How to Take BETTER Engagements in StarCraft 2

Originally published at: This is How You WIN MORE Battles in StarCraft 2 - ESChamp

Hey Champs, got a guide here made by Holyhit.

Getting good Engagements is all about the three core steps: Vision, Preparation and Execution, which would be the micro part. However, the two most important things are vision and preparation, NOT execution. If you prepare correctly, you will most likely not even need to Micro.
The core rule in all of these steps, which seems straightforward, but you should still always keep in mind, is: Always maximize your damage output, while minimizing damage taking. This thought will inform all the following ideas, so keep it in mind!

Vision:

Know both where your opponent’s army is, and what it is

Where the opponent’s army is not just important for preparing the fight, but also deciding whether you want to take the fight or not. For example, if you don’t know where the army is, it could be ready to drop you, or you accidentally get into a base race.

Of course, it’s also important for preparation. Where are chokes that you can use? Can you cut off reinforcements?

What is the opponent’s army?

The three ways to set up vision are Static Vision, Ability Vision and Kamikaze Vision… Static Vision is methods like observers, spotting pylons or sensor towers. They keep you sane, knowing that you aren’t being dropped or where the opponent’s army isn’t. Ability vision like scans or hallucinations allows you to efficiently see the opponent’s army or placement. Kamikaze vision is the most underutilized, even though it is super easy to do - Sending in a marine, a zergling or zealot out of your army to suicide, helps quickly assess the danger of a situation for example.

Now, being able to set up the vision at all times, means that you should never really take a fight without knowing what your opponent has. A lot of the time when you see pros do it, what really happens is that they do know what the importance has, by scouting beforehand, or just understanding the game well. After all, there is a maximum of stuff that one can have at a certain point.

Preparation:

Consider your current macro status. If you don’t have to macro for a bit, for example just injected, you can go for more micro intensive fights. Otherwise, take fights where micro is not as required, or dodge them until you macroed.

Remember to maximize Damage Output and minimize damage taken. What that specifically means, is to make sure all of your units can fight. Or even more specifically: Prepare a concave! When you are being attacked, or are attacking, always make sure your army is spread out, otherwise, they will block each other from being able to shoot! This also helps keep your range units from blocking the melee units. Through having good vision, you’ll know where your opponent is attacking from, or how you can set up your army correctly.

By really knowing what you are fighting into, you can make sure that the right units are targeting the right enemies. For example, put your colossi on the side where more marines are.
For minimizing damage taking, this is more reliant on what your opponent’s unit composition is. Fighting against heavy AoE? Make sure you spread out your units before the fight, to reduce the effort you have to put in, and the chance for mistakes. Your opponent is maxing out on Melee units? Do the opposite, reduce the possible surface area for the units by using chokes in the map or buildings.

Try to have a Plan-B Ready, unless you are actually going all-in. These Plan-Bs can range from knowing that recall is up, to using your medivacs, or having other disengage methods like forcefields

Execution:

If you did everything correctly, all you gotta do now is A-Move into your opponent, and then set your abilities out.

However, sometimes things don’t go as planned, or you are actively planning to go for an attack that requires some fancy mechanics, like for example going for Disruptor drops to harass your opponent? Let’s discuss micro real quick.

The most important aspect of specifically micro is to know what you are mechanically doing. What that actually means is, that you always want to keep in mind what exact inputs you have to make. If you don’t know the exact inputs, the micro will be sloppy. And while macro is a process that comparatively takes longer to execute, in micro every millisecond counts.


With all of these guidelines, you should be able to take a more analytical look at your fights in your game, and see where things might have gone wrong. Was it an ill-prepared attack because of lack of vision that could have easily been fixed? Did a lack of preparation forces you to hastily micro and you didn’t have the necessary time to do that? Or are you lacking either the theory or practice behind the micro techniques you are trying to do?

No matter what the exact problem is, you now know what to look for and figure out how to fix it!