Guide Level: Entry
Approx. League: Gold
Welcome to the Training Guide!
This is an educational series based around fun and unorthodox builds aimed at any level of players.
Do not expect these builds to work on the first attempt. But as you practice them you will still get something out of it, and when it does work it will feel even better.
With every build, I will include learning goals. This is so that you can choose what to focus on and to make sure that you’re learning and not just trying to copy others using skills you already have.
However, because everyone starts out with different sets of skills I will also give suggestions on how to simplify the build to make it easier and suggestions on how to improve the build to make it more difficult. I highly suggest forcing yourself to train something new, but not too much at the same time, but this means that you will lose a lot at first, accept this and enjoy it when you learn to do it better after practicing!
This guide won’t get into details with the build because I don’t think that just learning builds is an efficient way to improve, and I also don’t think it’s crucial in order to win games. Instead, I will explain the builds in a way that makes it easier to execute and gives you a general understanding of the macro rather than blindly following something someone else did.
Overview This week the build is focused on the adept + force field ramp combo. The inspiration for this is that adepts (like stalkers) can move through force fields, whereas Zerg units can not. In order to get the sentries close enough to the main base ramp, a warp prism is used. This has the added benefit of allowing warp-ins of adepts or more sentries and it also hides the sentries from the opponent’s forcefield destroying ravagers. In order to make the build simpler, we skip the oracle, but if you prefer to open regular stargate before transitioning into this build that works too. However, expect the possibility of more queens which will be a problem for your prism.
Open gate-expand like usual. Like many Protoss builds this one is easiest explained by its gas usage. Build a Twilight Council as soon as you can afford it. Then when the Twilight Council is finished research Resonating Glaives followed by a Robo [Robotics Facility] as soon as 100 gas is available. Dropdown 2 gateways right after building the Robo so that they finish approximately when Warp Gate research finishes. After that, we simply build a prism from the finished Robo. Next, we need to start warping in adepts and be mindful not to get supply blocked. During the build, you should be producing adepts before Warpage is finished and should have 4 by this time.
When the prism finishes it’s time to move-out with everything except one adept to guard the wall in your base. Mid-map warp-in 2 sentries and instantly put them in the warp prism. Constantly keep adding adepts. Something to note about this build is that it doesn’t require any specific timing, but the longer you wait to attack the more defence the opponent will have.
Now we warp in the last adepts, build some pylons to avoid supply block. The goal is to get close enough with the adepts to the main ramp that they can shade all the way inside. Sometimes this has to be done in steps, shading in as far as you can to draw the opponent’s army back and when possible walking forward with the adepts preparing for the next shade. The prism should still have the sentries inside of it and go to a safe location where the sentries can reach the main ramp. It does not matter what side of the ramp the sentries are on since they have the prism for support. During this phase, the only macro you want to do is warp in adepts when possible. If your money gets too high you can expand or build immortals or assimilators.
The final phase is the transition, In this guide and future ones I’ll give at least 2 suggestions, one all in and one macro focused transition, but really you can do whatever you want. The key part of learning through these builds is learning the techniques involved, so there won’t be a lot of emphasis on the final outcome of the transition.
all in transition: take gases 3-4 when you can afford them and warp in sentries at home, chrono boost immortals preparing for an adept + sentry + immortal all in, on 2 or 3 bases, with or without +1.
macro transition: Take a 3rd and start upgrades and transition into a colossus, build some sentries. Use adepts to harass throughout the midgame and keep the prism with adepts as a dangerous counter-attack option.
Learning how to do it
The main goal of this guide is to learn adept, warp-prism and sentry micro. My suggestion to learn it before doing the build is:
- Go into unit tester and shade the adepts around and practice the sentry + warp prism drop with force fields. Try to load up sentries into the prism after the force field has been made. Think about how you want to control group your units, practice this until you can perform the action of shading + dropping sentry + force fielding + load sentry in prism + cancel adept shade(?) against no opponent. Skip the loading into prism again if its too hard for you
- Executing the build decently against AI. If you struggle with spending money simply add more gateways before moving out and build pylons earlier if you get supply blocked. Don’t worry about the micro.
- Again play against the AI and try to do the micro with only adepts, just focus on managing your adept control. Split against banes, avoid fighting too many roaches at once, shade when the cooldown is done, send 2 adepts into the base to focus down drones etc. When you feel happy with your progress move to the next step.
- Repeat the last step but now add the sentry drop into the process.
- Try it against a human opponent, either instantly with sentries or without if you feel overwhelmed. When you can add the sentries you have successfully learnt a lot about adept micro and the prism + sentry combo.
- As mentioned, if the build is too difficult the first thing to do is simply add more gates. If you struggle with surviving until the attack actually hits you can instead try a one-base version where the twilight council and robotics facility will be timed in the same way but you might stop at a lower gateway count.
- if you expect to lose the warp prism make another one as you attack and rally it across the map.
- if the force field tactic with the adept shade is too difficult you could instead add the robo before the twilight and make 3 prisms non-stop. The goal is instead to drop 12 units in the main, force field the ramp and then warp in more units. Similarly to the adepts you have the option to go either above or below the ramp.
- if you are afraid of baneling busts or ling floods you can make a full wall at the front with gateways and lift the adepts out when you move out. Adding one immortal if you are afraid of roaches also does not hurt, this can go together with the sentries in the prism (Just remember to load the sentries into the prism first so that they will unload before the immortal allowing you to force field faster).
- scouting with the first adept is optional, this makes it much safer but also much harder to execute. Taking risks for the sake of learning new techniques is no problem even if you lose ladder games in the process!
Improving the build/additional difficult techniques
- If resonating glaives finished a bit too soon, try starting the robotics facility and attacking together with one immortal. Ideally, glaives finish when the adepts are ready to move in. It helps the adept gain enough space to push back the opponent so that they can shade in far.
- Shade 2 adepts to separate locations and target fire drones while still maintaining the main attack. Even if 5 roaches are in position to defend this is pretty cost-efficient. Ideally, steal them to a separate control group.
- attack with the first 2 adepts, this sometimes will require additional micro. You can keep a probe in the base wall prepared to build a pylon for a zergling counter-attack.
- place the sentries in the same group as the warp prism, this will allow you to quickly after the sentries are dropped select this group and then start force fielding. This technique is time-saving because your cursor is already at the ramp. This is also good practice for psi-storm dropping.