Do Showtime's Macro PvZ WITHOUT Voidrays

Replay (437.1 KB)

Build Order

14 0:18 Pylon
15 0:38 Gateway
16 0:46 Assimilator
20 1:24 Nexus
20 1:33 Cybernetics Core
21 1:41 Assimilator
21 1:51 Pylon
23 2:08 Adept (Chrono Boost)
26 2:20 Stargate
26 2:28 Adept (Chrono Boost)
27 2:33 Warp Gate
33 2:51 Adept
36 3:01 Pylon
36 3:04 Oracle (Chrono Boost)
43 3:21 Adept
47 3:35 Oracle (Chrono Boost)
47 3:38 Gateway
52 3:57 Pylon
52 3:59 Nexus
52 4:09 Pylon
54 4:12 Oracle (Chrono Boost)
54 4:15 Assimilator x2
59 4:29 Adept x2
65 4:43 Robotics Facility
67 4:53 Forge
67 4:54 Gateway
67 4:59 Sentry x2
75 5:10 Shield Battery
80 5:28 Immortal (Chrono Boost)
80 5:31 Protoss Ground Weapons Level 1 (Chrono Boost)
80 5:34 Robotics Bay
89 5:43 Assimilator x2
90 5:52 Photon Cannon
92 6:00 Stalker, Observer (Chrono Boost)
92 6:02 Zealot, Sentry
101 6:17 Twilight Council
101 6:19 Immortal (Chrono Boost), Gateway x3
105 6:27 Gateway
105 6:44 Nexus
105 6:46 Disruptor (Chrono Boost)
108 6:51 Charge (Chrono Boost)
108 6:52 Phoenix
108 6:58 Templar Archives
108 7:00 Gateway
111 7:02 Photon Cannon
111 7:10 Photon Cannon
111 7:12 Shield Battery
111 7:13 Disruptor (Chrono Boost)
114 7:20 Phoenix
114 7:21 Photon Cannon
119 7:28 Protoss Ground Weapons Level 2 (Chrono Boost)
122 7:35 Photon Cannon, Assimilator x2
123 7:41 Gateway
123 7:47 Phoenix (Chrono Boost)
125 8:03 Shield Battery x2
125 8:05 Photon Cannon
125 8:06 Disruptor (Chrono Boost)
125 8:07 Phoenix (Chrono Boost)
133 8:16 High Templar x4
138 8:21 Archon x2
138 8:35 Warp Prism
138 8:36 High Templar x4
138 8:39 Photon Cannon x2, Archon
148 8:46 Gateway
148 8:50 Archon
148 8:58 Photon Cannon, Fleet Beacon
148 9:01 Stargate
148 9:05 Photon Cannon
148 9:06 Zealot x4
156 9:31 High Templar x2
160 9:32 Protoss Air Weapons Level 1 (Chrono Boost)
160 9:33 Protoss Ground Weapons Level 3 (Chrono Boost)
160 9:35 Archon
160 9:37 Shield Battery
160 9:40 Carrier x2 (Chrono Boost)
164 9:49 Zealot x5
184 9:58 Immorta

bringing you a PvZ build by the most well-rounded Protoss player our race has - ShowTime. It’s going to be safe, sound, easy to follow, and most importantly - Not be a double Stargate Void Ray Build.

So for those of you who are tired of abusing void rays every PvZ and getting queen walked because of it, this will definitely be something for you!

Transition

Now, all of these steps are pretty set in stone, as all of these steps make a potential allin easier to hold, if actually fully taken. The idea is, that when you scout an allin happening, you have the decision to make whether or not you want to take that next step, or stay on your current one, and for example just building a ton of cannons with your newly built forge. As Zerg Allins, especially of the Queen Pull variety, happen between 5-7 minutes, scouting is especially important around this time.

However, Queen pulls aren’t the only thing we have to worry about.

In case we see a spire, which showtime is doing here, we start building phoenixes, making sure we don’t spend too much money on the reaction, but also make sure mutas dont get out of control. I would recommend getting at least a battery and one or two cannons per mineral lines, so you are extra safe, while constantly scouting to make sure the mutas don’t snowball on you

With our scouting on point, and responses done well, we can continue on with our main plan, which is to take that quick fourth base, getting charge, and building a nice ground army based around disruptors, playing defensively and making sure we get a smooth transition into the late game of our choosing.

We now have a nice set up that allows us to either continue to play passively and transition to higher tech units, aka Skytoss, as Showtime will be doing this game, or maybe try to hit a timing before hive is done, with a strong disruptor archon immortal deathball and chargelot sentry support. But always remember, playing against zerg beyond hive with pure ground is something you shouldn’t voluntarily do.

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