Clem's Standard TvZ 6 Hellion + 2 Banshee Opener

Build Order
14 0:17 Supply Depot
15 0:39 Barracks
16 0:45 Refinery
19 1:27 Reaper, Orbital Command
20 1:39 Command Center
20 1:47 Supply Depot
21 1:58 Marine
23 2:11 Factory
23 2:15 Refinery
23 2:21 Barracks Reactor
26 2:51 Orbital Command
26 2:57 Starport
27 3:02 Hellion x2
32 3:13 Barracks Tech Lab
32 3:18 Supply Depot
34 3:23 Hellion x2
40 3:39 Banshee
40 3:40 Cloaking Field
43 3:42 Barracks Tech Lab
43 3:43 Supply Depot
47 3:48 Hellion x2
51 4:07 Supply Depot
51 4:08 Stimpack
53 4:21 Command Center
55 4:25 Marine
55 4:27 Factory Reactor
55 4:29 Banshee
60 4:40 Barracks x2
60 4:46 Marine
64 5:01 Engineering Bay x2
64 5:04 Marine
65 5:20 Starport Reactor
59 5:22 Refinery x2
59 5:24 Barracks x2
59 5:25 Marine
60 5:32 Siege Tank
60 5:33 Terran Infantry Weapons Level 1
60 5:37 Terran Infantry Armor Level 1
60 5:40 Marine x5
68 6:01 Combat Shield
72 6:05 Medivac
72 6:10 Orbital Command
78 6:12 Barracks Reactor x2
78 6:18 Medivac
84 6:30 Armory
91 6:46 Siege Tank
98 6:51 Medivac
109 7:06 Medivac
116 7:20 Siege Tank
119 7:30 Barracks x3
122 7:41 Terran Infantry Weapons Level 2
128 7:53 Widow Mine
133 8:01 Medivac x2
139 8:10 Terran Infantry Armor Level 2
139 8:16 Siege Tank
152 8:42 Command Center
152 8:47 Medivac
155 8:53 Siege Tank
151 9:11 Command Center
151 9:13 Liberator
147 9:23 Medivac
138 9:25 Siege Tank
144 9:55 Sensor Tower
144 9:57 Siege Tank

On Spawning Tool

Key Things to keep in mind

The hellions are meant to give you early game control- denying creep tumours, and threatening to attack drones, thus forcing your opponent to make lings. The banshees keep you a lot safer vs roach all-ins than any of the other starport units. We don’t wanna go over 6 hellions. We can choose whether we want to do a push when our +1 +1 upgrades finish, or just send a double drop to clear creep to preserve strength for a +2 +2 push. In this replay, Clem chooses to play the 8 rax style. He chooses my favorite variation, which does not get any addons on barracks 6, 7 and 8. This variation allows you to get more marines immediately at the cost of having weaker production later. HOWEVER, this also allows you to get a 4th base, rather than being on a full 3 base only commitment (which would happen in case you do the Korean 8 rax, which gets reactors on these last few barracks, thus meaning you won’t have the money to make a 4th). More things to note, Clem does this very well and this is good advice: hotkeying your tanks so you can target fire banelings is massive in bio vs zerg.

Scouting
First of all, I recommend always SCV scout on the ladder. I do an 18 SCV scout (rally the CC to send an SCV out on 18/21 Supply). This should tell you if you are facing a 1 base allin/pool first. Secondly, the reaper can give a lot of information just by seeing the timing of the third base, and whether the queen injected first or made a tumor first in the natural. Lastly, a good time to scout again is 3:45, if it’s a big ravager allin the zerg would take 2 extra gases. Based on the amount of gas mined out of the first gas we can also determine whether the zerg played overlord speed, or, if they have a roach warren, might allin us on 1 gas.

Transition

After we set up our third base and 5 barracks, we have the choice if whether we want to play the more standard modern TvZ, which is playing 5 gas widow mine bio, or playing the more aggressive 8 rax style aka the “brick style”- 60 scv 4 gas, 8 rax before 4th. In this video, I will recommend the 8 rax option, as it is easier to play and very rewarding to successful macro (can hit with a massive amount of units)- great style to practice with. 8 rax aims to hit a +2 +2 with a massive marine tank army.

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this is awesome, please make a zerg build explanation next

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I second this, something with Scarlett or Serral Plz

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